The Iphone version platform game: problematic?
Published by Pierre Thurau in Casual Gaming, tags: Apple, Casual Gaming, EA, Gameloft, ID software, Iphone, John Carmack, SDK, SporeThis is another derivative of madness from the Casual Gaming. Apple began to offer alternatives to game development through its Software Development Kit for its Iphone. The presence of a tactile interface offers new opportunities, however, there are still some problems, not least.
For starters, what about the battery. You know, play puts a strain on electronic components, which needs more and more independently. Already that the autonomy of the Iphone is not terrible, so if we add games, it must be recharged every day!
Then comes the problem of playability. The iPhone has no key. We will have to fend for creating an interface only present on the sides of the screen, under penalty not see anything.
And finally fingerprints! On a traditional phone keypad with no noticed, but there surely they will! Anyway it is a small problem compared with the previous two.
In any case, Apple has received a big support: Gameloft expect 15 titles, John Carmack is very interested in this platform, and EA has released a special version of Spore Iphone.
Watch!
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